Possible to pause game until sample finishes playing?
I have a game where if a ball goes out of the screen it restarts immediately in another position. What I would like is that, when the ball exits the screen, it plays a sound sample and then restarts the ball but I don't know how to do this. Even just a brief pause between the ball exiting the screen and then restarting would be great.
Where you have two or more actions taking place for one event (eg When ball exits bottom of screen then....play sample, reposition ball) are they carried out in sequence and if so can that sequence be edited so the events happen in a particular order, for example in the example above could you reorder the actions so the ball was repositioned before the sample plays, or insert an action to be carried out before the other actions?
Dave