Has anyone attempted to make a DiabloClone type game yet?
If so please give me some details on what you did and how well it worked out for you!
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Has anyone attempted to make a DiabloClone type game yet?
If so please give me some details on what you did and how well it worked out for you!
there's no reason you couldn't make a diablo clone (I think if you had the time you could make an exact 1:1 clone), it'd be a fair amount of work though, generating the random dungeons on an isometric grid would probably be the hardest part, and the lighting/fog of war (if I remember correctly).. this is such a broad topic though.. good luck anyway, any kind of rpg is a big undertaking.
Yeah, I guess I left my question a bit to vague.
I was really hoping someone had tried and would know the limitations.
For instance how many creatures could be on the screen, etc...
I haven't really seen to many older style rpgs lately at all let alone developed with MF.
I don't know if I have the skill to take the project on yet but would enjoy some more input on the matter.
On the bright side I think the inventory system of Diablo would work well with MF.
It is certainly possible, MuddyMole has some good examples of isometric movement and lighting: http://www.sketchy.co.nf/ as well as dungeon generation.
High-performance fog of war examples can be found here: http://www.create-games.com/forum_po...93563&show=all
And you can easily have >500 enemies on screen, I'm making a TD kit that features examples of multi-pathfinding and efficient range-check-shoot solution: http://community.clickteam.com/threads/87035-FusionRunners-v-0-9
and when CT fix the bug it could be adapted for an isometric RPG with a bit of work.
I'm hoping to eventually develop example kits with basics for Starcraft, Diablo, Zelda, SimCity and Theme Hospital type games. If it was possible in 1998 it's possible with Fusion :)