I have my enemy setup that if my player gets in to the enemies region the enemy will launch a bullet every 10/1000s
Now I have set my collision of the Player with the Bullet to destroy the bullet and play a sound or substract 1 from score.
But unfortunnately the collision isn't'detected. What is causing this?
My Player is an Active Platform object.
My Enemy is an Active Static object
and the bullet is an Active Static object.
Please help.
