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Acceleration and deacceleration for custom movement?
Hello! I've decided to finally start work on a small 8-directional engine with my own events instead of using the pre-built movements that CF2.5 comes with. I have got basic movement implemented, but now I am wondering what could be a good way to add acceleration and deacceleration to the movement? Sorry for the incredibly noobish question, I'm rather new to all this!
I have provided an MFA file if anyone wants to tinker about.
Thank you!
Attachment 14224