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Yeah I wish it was as simple as that!
I guess I need to rephrase the question, because the problem is not actually the layers:
When two copies of the same active collide, how can I compare if they share the same alterable value?
what I want to do is:
if collission between Active1 and Active1ī
if Active1 alterable value 1 = Active1ī alterable value 1
then > stop Active1
But I donīt know how to express this in Fusion...
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I am making an application that uses layers, and what I did was create an invisible active object for each layer I have (in your case, 4 objects) that is placed in one layer. The object is proportional to the "gameboard", and when the ball overlaps one of the active objects, it moves the ball to that number layer.
example code:
(active object layer 1 4)
if "pinball" overlaps "active object layer 1"
--<order "pinball"> move to layer 1
~~~~
This is how I did it for my levels
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Yes, I am doing that already.
Please, read the question, that is not what I am asking about at all:
When two copies of the same active collide, how can I compare if they share the same alterable value?