Duplicate active objects, Individual behaviors, specific X,Y
I'll try to explain as best I can.
I have one object, duplicated 3 times...example:
object A1 is at x 100 y 100
object A2 is at x 150 y 125
object A3 is at x 200 y 500
Keep in mind these three objects are the same object duplicated 3 times. These will be chests in a dungeon, and I want to make it so that if I open object A1, but not object A2 and object A3, and leave a frame and come back, that objects A2 and A3 will stay closed and object A1 remains open.
I read in the forum about "spread value" but I couldn't find it within the conditions in the event editor nor do I know the proper expression to use if one is needed. I was going to try using fixed values to populate a list object but I do not know how to associate a fixed value to a specific object at an x,y coordinate...plus, opening and closing each instance of a chest is not the problem. It's leaving that instance open or closed upon re-entering the frame.
I guess a better question would be:
Should I populate an array or list object with predetermined alterable values (or flags, since it's basically boolean) for each instance of the chest? If so, how would I associate each flag or alterable value to a specific object's x,y position within the frame and then have that value remain set if I leave re-enter the frame?
Is there maybe an example of this somewhere I could follow? :)
Thanks in advance!
Also, I posted something similar in a thread in the MMF2 forums in reply to someone else's thread, against better judgment. I decided to post to the CF2.5 forum since CF2.5 is more up-to-date,and I'm not sure if it was agood idea topost there anymore. The topic I replied to seemed a bit old.
Please forgive me if this seems like a duplicate post :(