Here's a simple little example showing how to make a normal/reverse gravity platform game using the PMO Object.
Attachment 14670
Printable View
Here's a simple little example showing how to make a normal/reverse gravity platform game using the PMO Object.
Attachment 14670
Instead of using 2 objects for the player just for inverse gravity, couldn't you rotate the player object, and mirror/flip it (so the player object doesn't look the other way when rotated) to give the same effect and use less object resources?
is there a mirror/flip functionality?
I'm sure I did this with one of my Mega Man fan game engines.
For example if your player is looking right normal gravity, then switch the gravity, set the angle to 90, and set the player direction looking left, which should make it appear to look right on reverse gravity.
You could use flip/mirror, but i think that's using HWA effects I believe.
[Object] Flag 0 on: Effects -> Set Effect -> Flip Horizontally and/or Flip Vertically.
But like I said if u don't want to use set effects, just use angle and set to opposite direction instead. :)