There are many ways to do things in Fusion. Sometimes the easiest way is best.
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There are many ways to do things in Fusion. Sometimes the easiest way is best.
I know..
I keep falling for that :)
Thinking real hard **smoking brain** and then some one else says... "oh, why not just like this......" lol
playing now with 3 of those reels, and trying to figure out, how to create a winning combination.
I'm thinking, I need to use 3 listboxes with values , that connects to the position of the reel. (each entry of the listbox)
then compare if they match a winning combination..
** but I am probably thinking the hard way... lol
ok, this is what I have so far.
3 reels, and they are spinning.
If I use the -1 then you see the spinning effect, but sometimes it's on a blank line..
So when I use -4 then there is always a fruit on the winning line, but then the symbols are flashing real fast..
so what do I need to do, to keep the speed of -1 so you can see the effect, but I want to end up always with a fruit on the winning line (-4)
There are a ton of ways I am sure. I can't say for sure what would be the best way here. The only way I know of would be testing Reel A - Direction = X + Reel C - Direction = X + Reel C - Direction = X launch action. But that would be a LOT of conditions.
This may not be the best solution, or the best code yet it looks realistic and stops on a line rather than in between.
Attachment 14784
Thanks,
That's what I was looking for.. Also, if the counters are identical, it's a winning combination... so that answers the other issue I was playing with.
Thanks a bunch
and again..... 1 single line instead of trying to make several events..
Glad it helped Perry :)
Hey Snail can you please put an example together, I would love to see a better way of doing this too.
Sure, lets see how you make one. :)