Hi Danny,
Could you review my example that you send?
Yes, I will review it this afternoon at some point and report back Koji
Thanks Danny,
I really appreciate your time! ;)
Oh i know you problem is here!
you have two audio track.
try using "Avidemux" and save your video with only one track and for sure it will work. OR use "MP4muxer"
in gaming normally no multi audio track is allowed, it does require attach an extra audio decoder and allow user to select which track to play.
Hi Fernando,
Thank you for your suggestion, use Avidemux and leave a single audio channel and does not work. I also don't think that this is the problem, I have seen plenty of games with your videos in stereo, and also the videos work perfect on iOS and Android, I do not think that PC is less potent than these platforms to play this.
Both videopro as directshow are not working, yesterday send you this to Danny, told me that in the afternoon he had an outcome, but I see that it has been able to do.
Best regards,
ok, what audio channel you are using?
we are not talking here about stereo, we talking about two track of sounds packed, totally different thing
check that you have only one track of audio with mediainfo
In the file info tells me just 1 audio track, it also weighs 10 MB less. At Mediavideo says that the original audio is 1, and check to see here:
Code:General
Complete name : /Users/kabuto/Desktop/Umi Force New/Videos/App/forceintrom.mp4
Format : MPEG-4
Format profile : Base Media
Codec ID : isom
File size : 12.9 MiB
Duration : 1mn 27s
Overall bit rate mode : Variable
Overall bit rate : 1 227 Kbps
Encoded date : UTC 1904-01-01 00:00:00
Tagged date : UTC 1904-01-01 00:00:00
Writing application : Lavf54.63.104
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L3.2
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 1mn 27s
Bit rate : 1 090 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 30.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.039
Stream size : 11.4 MiB (89%)
Writing library : x264 core 123 r2189 35cf912
Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x133 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=3 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=28.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
Encoded date : UTC 1904-01-01 00:00:00
Tagged date : UTC 1904-01-01 00:00:00
Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 1mn 27s
Bit rate mode : Variable
Bit rate : 128 Kbps
Channel(s) : 2 channels
Channel(s)_Original : 1 channel
Channel positions : Front: C
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 1.33 MiB (10%)
Language : unk
Encoded date : UTC 1904-01-01 00:00:00
Tagged date : UTC 1904-01-01 00:00:00
Danny where are you? Lol
Danny,
Fernando helped me to realize that I had a problem of codecs on my machine, I use Mac since 2006 and believed that Windows had to overcome this, not all machines or installations of windows bring the pre-installed H264 codec, and to top it off the Windows Media Player you fools because more plays it internally can not do it in other applications such as Fusion 2.5.
Now I have another problem, and that if not is how fix it, the video does not play if you do full screen in DirectX9 (audio only listens), if you see the game without changing the resolution if it works or with the standard display but none of the two options are to my game and I think that's none.
Something I spend with the EditBox in these days and Yves helped me to use a focused string to solve it, you think that you can do in this case?
Solved the problem with this Pack:
http://www.videohelp.com/tools/K-Lite-Codec-Pack
Now I have another problem, worse, if the app is in Full Screen only the audio can be heard if you take away the Change Resolution option works well, but my game is going in full screen...
Yves can provide a solution to this, use Ultimate Full Screen is not the solution, since what it does is maximize screen and fill them in adjusting to the different Aspect Ratio, but creates Alias objects and low performance in heavy games. In addition the video does not stretch but comes out in the middle of the screen of a very small size.