Confused about Binary Data & temporary filenames
I decided to try using binary data and followed the .pdf tutorial here.
This is the original file path, leading to an image: "C:\Project\sprites\character.png"
I ran into some problems right away, assuming I could simply extract the file only referencing the sub-folder and the file ("sprites\character.png"), rather than the complete path. Obviously it showed up when just testing the game, but when I built the .exe it wouldn't. So, I went back and entered the full path and now it works after I build. However, out of curiousity, I created a String Object that displays the temporary binary filename and rebuilt the .exe, but it's still just the original path. Did I miss something?
As I intend to release the game for Android as well, would I have to re-program the pathways for the extraction and release of the binary data, or can I just keep the "temporary binary filename"-bit and the game will figure it out?
Confused about Binary Data & temporary filenames
The INI object is able to load the via Binary Data included file without the need for extraction. Just load a new INI with the full path from your computer and via Binary Data included files will also be loaded on other computers without this file. The same with the exporters. In this case you don't have to change anything between the different releases.