quick way to create a temporary value and then destroy it - values limit in MMF
As some of you already know fusion has a limitation in the number of value variables you can attach to an object.
And I find this limitation is creating an issue for me right now- as I need to a temporary value for each object type that is being counted with a loop. It adds to it on a loop cycle when counting. Then the result is being moved to another variable and the temporary value is no longer needed.
Is there a way in fusion to use a temporary value that is not attached to any object? Use it and then forget about it?
The number of object types I have in the game is more than the number of values that can be attached to an object. And I am storing the object count in an ini file anyways.
Its the temporary value that bothers me.
The loop cycle object counting doesnt work when trying to create it and add to it when in the ini object for some reason.
Help guys :)