The "Play sample file on a specific channel" option is greyed out, so I can't find expressions.
I have a huge list of soundfiles that need to be played via expressions. Adding hundreds of events would be a pain.
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The "Play sample file on a specific channel" option is greyed out, so I can't find expressions.
I have a huge list of soundfiles that need to be played via expressions. Adding hundreds of events would be a pain.
No way to process hundreds of sound files without hundreds of events with iOS?
Why the limitation? Any extensions?
Are expressions planned for iOS sound? Anybody?
As far as I know its just not possible.
I think you can alter the position of the track, so you could load a sample with all your sounds embedded, then just update it's position to play the section you need.
It's a somewhat shaky workaround though :/
Thanks Willy. I wonder why such simple but essential implementation is not possible with iOS... Maybe Anders can explain it?
Bumping up this thread, because I am wondering the same thing, and there hasn't yet (to my knowledge) been an official answer from Clickteam. Is there any possible way to implement this? I'm in the same situation as tom79.
I also would like an official answer on this. It is far easier to manage and update sounds when they are called by filename.
But I heard somewhere that Apple and is not a fan of having external files that apps can access. So it might be difficult to tag an external folder in the MMF export process so it knows to include it as part of the bundle. Just a guess though.
Ugh, just saw this thread and now feel a bit gutted about a project I wanted to start. It will be impossible without playing sounds from expressions. Man...
any answer to this one yet clickteam??? ;D
Bump!!! ;D
Just use an event for each sound :P Even a hundred sounds should only take 10-20min to set up.
If it's only one sound at a time then you can set a value, or if you need overlapping sounds then set a flag.
I like to keep it this way anyway, so it's easier to mute (not playing sounds, instead of changing volume to 0) and have other controls.