cool.
Do you just use the basic campaign? or do you pay for the Ads as well? (idk how that all works.. seems like you are the expert :) )
Printable View
cool.
Do you just use the basic campaign? or do you pay for the Ads as well? (idk how that all works.. seems like you are the expert :) )
Tuna: In Tap Heroes I actually only have them in the options screen. On Loot Hero they are shown every time you return to level select screen.
Perry: I only use basic campaign, I have never advertised in Chartboost. And I am absolutely no expert at it.. :p
Btw, I am trying to implement this new official Chartboost solution, but I only get "failed to load interstitial" or "failed to load more apps" when trying to preload. And when trying to load them I get "failed to load interstitial" and "failed to load more games".
I have followed the instructions and have all frameworks from what I can see: https://dl.dropboxusercontent.com/u/...Public/cb1.png
Anyone know what is wrong?
I am testing in landscape with testing mode enabled.
I drag the whole Chartboost folder to my project, like i did with SoftWarewolfs method. Should I instead maybe only put the Chartboost.framework file in there?
hi my friend,
I advise you ask to fernando....he will fast reply you :D
Got it to work :)
Good, what was the problem?
I had to put the actual file inside the Chartboost folder into the frameworks panel in Xcode.
oh, not the whole sdk folder?
I asked a while ago, but never got a clear answer.
or is the SDK only 1 file (Chartboost.framework) ?
Would be nice if the Exporter just included that 1 file then then you don't need the whole SDK anymore right ?
Yes for me it worked when I only took that one file chartboost.framework and dropped it in the framework folder in xcode.
ok, gonna try to add Chartboost to my IOS programs tonight , and update to 284 beta..
assuming the events are the same as from Android.
Hopefully I can test it, once I install it on my ipad