1 Attachment(s)
Strange frame restart bug
I have managed to isolate and simplify a bug that is messing up my ability to restart the game frame of my project. I have a code group that acts as my text blitter. When it exists in the event list, the rest of the code runs incorrectly when you restart the frame. Disabling the group has no effect, even though I would assume it should have the same effect as deactivating/commenting the group. Also, the blitter group has only code contained in fastloops, which are never explicitly run.
Can anyone take a look and offer some clarification?
Attachment 16104