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Take advantage of this thread to add another question,
since I haven't played much with UFO object but plan to implement fullscreen in my application(s),
which are its advantages over "builtin" fullscreen mode?
Is it "smoother" or "faster" during runtime (never had slowdowns though with builtin mode)
or advantages comes from its additional resolution features and/or maybe commutation speed..?
I wonder, since it's not supported in the extensions manager,
if this could have been considered already covered by the fusion engine.
Oh, and my +1 for C3PO, and R2D2 naturally XD
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Oh, now I got it, thank you!
Since I'm pretty chained by a fixed window ratio, that I think I could change no more,
I will definitely give this object a try to see how it would affect screen appearance :)