Oh this sounds great. I would LOVE to see an example of this. I am still a beginner at Fusion 2.5 (I worked a lot with Unity in the past, but I think for 2D Games Fusion is just more straight forward), so I am glad for any help and examples I can get! :DQuote:
you could also consider "freeing" the enemy by including other directions and let him roam across the screen,
or also retain its changed direction when shooting, so that the enemy could actually "chase you" in the alien spaceship
(if you want, I can put up an example)
