A better way to make gibs with physics?
Ok.. lol.. I decided to revamp my first level so things appear fancy.... However, things that used to work break by doing it....
The situation:
melee animation is playing + overlaps enemy = destroy enemy - working correctly.
animation: dissapearing of enemy is finished playing = create 6 static physic objects - working correctly.
static physic objects overlap backdrop or collide with backdrop = stop movement of objects - working correctly.
The Problem:
after killing a certain amount of enemies, things stop working... mainly objects you collide with stop colliding with you....
the video of it working and not working:
https://youtu.be/gs4A4aqzJlw
Was just curious if there was a better way to accomplish this.
Thanks for your time.