Delay When Testing Frame/Application
So in the game I'm making I've noticed a delay when I try to run the frame. Sometimes, when I test it, events will not function as they are supposed to but function fine a couple of seconds into the frame. To try and rectify this I ran the application instead (the game is currently only one frame) and noticed this causes the frame to begin a couple of seconds in. The game is an auto-runner and running the application to test causes the player to already have passed the first couple platforms.
Is this just a common problem with Fusion 2.5 or is something wrong? Is there anything I can do to rectify the problem?