In my game, the room is dark. There is a single spotlight around the character (which moves with the arrow keys). How can I make spotlights around the turrets as well? I tried the same method by it makes the frame black. Attachment 16418
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In my game, the room is dark. There is a single spotlight around the character (which moves with the arrow keys). How can I make spotlights around the turrets as well? I tried the same method by it makes the frame black. Attachment 16418
You'll need just a slight modification,
adding a foreach loop will take care of all other turrets: Attachment 16423
and you may add others at your will.
Nice game design! :)
Do you know how to make it so when the spotlights combine there is not a black ring around them? (The light does not join)
Mmmm, I'd have hard time putting up something similar with the Surface object,
it's something inherent the pattern, fading from white to black and blitting one over the other,
the black would always overlap white, in any order you may perform.
I'm not saying this can't be done with this superlative extension..
but that I'm not confident with the surface object enough to accomplish that in quick times X)
(Note: blitting has "add-sub etc." options, maybe with additional testing this could be not so daunting...)
If interested, I can put up a similar example without surface object,
by using an additional layer, an active object, and subtract-add effects.
(check Snail's flashlight tutorial on this matter: https://www.youtube.com/watch?v=IQZMiP3X0cg)
I really just want a light effect where the lights combine, I would like to accomplish this any way possible.
Here you go:
Attachment 16433
you will need also Looki's shader pack ("multiply" is the perfect shader for this effect)
they seems hard to find online by now...
god save Marvin's archive :D
http://castles-of-britain.com/PhotoshopBlends.zip
If you don't have it, and don't know how to add this to fusion,
just extract the .fx and .xml files of selected (or all) effects into your "effects" folder under CTF install path.
Hey Schro,
Where is CTF install path? I'm a little new in the adding effects field.
@ Emerson:
I meant the ClickTeam Fusion install path :D
subdirectory "Effects"
Likely c:\program files (x86)\Clickteam Fusion etc.\Effects
just drop your shaders there ;)
@ Drew:
Additional info I forgot to mention:
1) this solution is windows-only, but since I see you used surface object, I guess that this is not a problem for you
2) this setup automatically handles additional towers, you may place at will
3) it's also pre-setted to eventually move spotlights along the tower, as its ids are added like player's one, so you could replicate for moving turrets
4) you may want to try additional shaders, I'd suggest "Linear Burn", gives a nice "joinlight" effect :)
now gather a small demo how to make saving and loading back to a transparent background
sorry there is not written
delete post please