Auto Runner Jump and Collisions
Hi, I'm attempting to mess around with Fusion 2.5 by making a little auto-runner style game but I'm encountering some seemingly simple yet frustrating problems.
My first problem is that I've got my player object set to Platform Movement and an event which always sets its speed to a specific amount (30, in this case). This event, however, causes the built-in jump function to stop working. I have the jump action set to Button 1 which corresponds to the up key and this works as desired until I implement the event to cause the object to move at a constant speed.
I also considered the possibility of keeping the player's X position stationary and orientating all other objects to move from right to left across the game screen to cause the illusion of an auto runner but thought it may cause complications down the line (the game's intended to contain finite levels, as opposed to an endless runner). I'm not fully aware of all the advantages/disadvantages if I'm honest.
My second issue is of specific collision detection. My game contains solid platforms which the player can collide with and walk on via an event which states "Player collides with Platform > Stop" but I get a lot of problems involving the player stuck halfway into a platform, or not precisely colliding with the platform etc. I understand fast loops are a solution to this and I feel like I have a fair grasp on them but I'm struggling with how to implement one into my specific problem and any advice would be appreciated.
Sorry if I've made my issues sound more convoluted than they actually are and thanks in advance for any help :)