Created objects (unintentionally) affecting each other's variables through Behavior
Hi,
I noticed something weird with the way created objects affect each other through Behavior actions.
Suppose I have an Active object called Rock, which is set not to be created at start.
At the start of frame I create two Rocks. Lets call it RockA and RockB.
If I create RockA first, and then RockB, if I ever change a variable of RockA during a Behavior action then I'm fine.
On the other hand, if I create RockB first, and then RockA, if I ever change a variable of RockA during a Behavior action then the same variable is changed on RockB =/.
I wish each Rock only changed its own variables, independently of the order in which they are created.
Can someone help me deal with it?