Allright, thanks!
That's going to be a cool game ;D
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Allright, thanks!
That's going to be a cool game ;D
You're welcome! It's not the only solution to qualifiers in global events, mind you, but it's definitely a valid one. Another solution is to use this: http://community.clickteam.com/threads/84185-Array-Level-Builder-for-Fusion-2-5-(variation-on-Shawn-s-example-of-the-same-name)
And then to put all of your code in 1 frame, or if there are some parts of the game with slightly or significantly (probably best only used on significantly) different gameplay, then 1 frame per style of gameplay. The reason to use that, by the way, is that it would let you save all of your existing frames as levels by using it, and then you could continue to make levels in the frame editor still after that (it's preferable to make a frame for each level (which is what I do when I use that technique), or to make a level builder so that you can load your frame-saved levels back into some form of editor should you want to change them). :)
Also, slightly off-topic here, but since you seem to be interested, here's a link to a playlist with the gameplay videos of War for Robovania: https://www.youtube.com/playlist?lis...-Cmygo8aDPx9_4
Great work!
This seems kind of a Red alert-meets-Mechwarrior with unit stats/peculiar behaviours.
I'll keep an eye on that :)
I work well with qualifiers,
and mostly my games are single framed/no global events,
so luckily this isn't an issue for me,
in fact, I was asking for eventual problems because I use them a lot XD
1. Thanks! I've actually been working on a demo for the game, so it shouldn't be too much longer before you guys get to give the game a try, in a sense. I say "in a sense" because the demo will mostly be content specific to the demo, aside from a few units here and there, particularly the starting units.
2. Ah, well, I'm pretty sure the only big issues with qualifiers come in with behaviors and global events. There may be some issues with running ForEach loops on them (the qualifiers themselves instead of the objects in them, that is), but I'm not even sure of that.