Basicly I got all I need to continue develop my game, but I need one more thing to "Make it Right".
I know, I can control Frame width and height, but Can I control application W & H with specificly prepared frame to it? (A frame with game options)
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Basicly I got all I need to continue develop my game, but I need one more thing to "Make it Right".
I know, I can control Frame width and height, but Can I control application W & H with specificly prepared frame to it? (A frame with game options)
You can change Frame width & height & Virtual width & height under Storyboard controls in the event editor.
You also have control over things such as v-sync, full screen etc.. here to, so if it's possible I would start by looking there :)
@ducknet79
Thanks for the tip, I already made it :)
But there is slight difference between Frame W and H, I needed to change with game application W and H itself, you know like in all game options
e.g
Options -> Video -> Change Resolution : [800x600, 1024x768, 1280x720, 1920x1080] etc.
Ultimate Fullscreen Object can do this for windowed games, but getting this to work for Fullscreen is a conundrum that has yet to be solved.
Well, it's not a conundrum. It's impossible. But Clickteam is working on a solution AFAIK.
Fusion 3 will have built-in resolution access in the event editor, no doubt, but 2.5? Unlikely. That'd be too much for them to undertake while focusing on building an entirely new engine.
Also, don't forget that 2.5 is still built off the old Klik & Play codebase, and back in 1996, setting a program's screen resolution was almost unheard of. Windows as the main OS and not just a DOS shell had only been a reality for a year, and plenty of DOS games were still in development, which meant a lot of 320x240 games (anybody else remember how unstable Windows 95 games were?). For anyone curious, that's 76,800 pixels, versus 1920x1080's 2,073,600 pixels, or a 27x increase in resolution in 20 years. Facts are fun! But the point is, when the majority of games at the time are running at 320x240, or 640x480, there's not much leeway for changing the resolution.
Ohhh, So that's why by default frame size is set to 640x480 and there is no control of game dimensions via Event Editor... Thanks for explanation, so It looks like my game for now will have fixed width and height. Now I need to pick most universal size. I'm thinking about 1280x720, 1366x768, 1920x1080 (Mine laptop max res has 1366x768)
The Window Control object can also change the application's window and frame size, but I don't think it'll suit your needs. If your game "adapts" to the resolution, then it might be useful.
This has hinted to me a reference of the common resolutions would be essential, being stuck in the 90's 4:3 era. (Something I'll add to this Wiki later today)
@lh37
No it's not what I need, You mean simple frame resizing wich changes playable dimensions, sure, it will change XY scale with Frame->Set X scale, but it won't change game res.