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Think I'm just annoyed there's no simple graphical list for how objects are sorted at launch. Don't mind me, I'm just ornery. The issue I was having was that I have a few objects that need to go in front of an obstacle and others behind the same obstacle, but whenever I try moving the obstacle to accommodate it ends up messing something else up.
Here's a Q, what happens if two objects have the same Alterable Value for sorting?
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Q: it's your job taking care of this not happening X)
but i think that folowing rules will occur:
1) priority to creation order, based on your sorting direction
2) if value has changed from below to front, remains backwards
if value has changed from front to below, remains frontal
Here's a quick example to play with and better understand:
Attachment 16659
the example will create 10 randomly placed object and show in realtime their Z-value
- you can drag and drop them to see which goes in front or behind which other
- you can alter their Z value by positioning over an object and scrolling mouse wheel up/down
have fun ;D