For the Joystick 2 Object to do for example when b is pressed you do the code 2. Does anyone know the complete list (it says out of 128).
Thanks Lucas
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For the Joystick 2 Object to do for example when b is pressed you do the code 2. Does anyone know the complete list (it says out of 128).
Thanks Lucas
They can vary depending on the controller brand, but you can make a counter that is Always set to Last Single Button Pressed to map your button number codes.
thanks a lot
ok this words but for some reason it doesnt for the left and right bumper (LT and RT) and also for the keypad.
"Point of View" is the d-pad. Are you using a 360?
JoyToKey is the safe way out to cover your bases.
hey thanks i am using an xbox controller, i have got everything but LT and RT
I think the lower analog buttons are controlled by Right Stick Direction. The xbox controller is a bit deprecated, that's why that sounds weird. You'll get different returns from newer controllers, so be careful if it's possible your user could be using anything other than an xbox controller.
i cant figure that out in fusion, i don't know do you have any other options? I am using the joystick 2 object by the way.
Let users bind their own controls for the controller, I do it like this
Make some buttons and set their text to the name of the action (like "attack") and give them the button qualifier
Attachment 16706
could you please explain the last line?