Is there another way to put objects into folders than drag and drop?
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Is there another way to put objects into folders than drag and drop?
Are you referring to the MMF editor? Or file and folder manipulation in windows (in an app you created in MMF)?
The Frame Editor, where all my objects are listed.
Can I change the position of a new folder somehow? I have currently over 200 objects in the list and I want a new folder for objects at the bottom of the list. Do I have to put all other objects in the list manually in another folder, just to reach a new folder for objects at the end of the list?
The Frame Editor objects and folders mimics the Workspace Toolbar objects and folders. You need to make folders in the Worspace toolbar and drag objects there. Unfortunately, you will need to drag them one at a time. But it is a good habit to try and keep stuff organized as you create it so this won't be an issue.
Like that ? :
http://hpics.li/285f921
Exactly. Do you know a more comfortable way Patrice?
Arf, no, sorry :(
This should really be a thing. Importing hundreds of 32x32 tiles at a time but having to relocate one at a time to a folder is insanity. To be fair, this is the first time I've needed this function, but it really would help!
Are you saying you are importing hundreds of actives, each using a 32x32 image? That is kind of insane. It would be far simpler to import all the images as an animation into a single active object. The only annoying folder functionality I find is that you can't reorder the items in a folder once they are in it. They are kicked out of the folder if you try to reorder them.
This "feature" needs to be adressed as soon as ever possible. It mimics Explorer, so let it act like Explorer with full sorting and the whole shebang.
I am importing actives as tiles. If I import as an animation, then only certain tiles will actually connect when I block out a level. Granted some tiles will be larger, but terrain tiles are 32x32. If I could have a folder open when I drag them all over from the file explorer in windows to the level editor, that would suffice.