So odd, the active object sometimes goes through the wall, sometimes the active object stops completely, so many bugs on either my part or Clickteams part. Help! I'm using the physics object BTW.
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So odd, the active object sometimes goes through the wall, sometimes the active object stops completely, so many bugs on either my part or Clickteams part. Help! I'm using the physics object BTW.
I believe you should use the hitbox for the player (a box with a width and heigth of a player or a little bit higher, wider if you wish). You should make this box a physics platform movement object (so it will be the player in fact), make it invisible and make an event for the "mask" (character with animations which you will see) to always be positioned at the position of the box. This way the collisions will be precise and the bugs mentioned by you should not happen again.