Ahhh, I see.
Yeah, I took out the always, as its starting to click now that all these events are "always' tested once per frame. Its hard to wrap my mind in that direction that its per frame, not just anytime in the game.
<sigh> I'm not sure if I'm learning more or not, lol. Every time I post a question, the answers give me more questions (even after going through all the tutorials) ;D
It's mostly just familiarity with Fusion and the properties it seems. I'd like to have (in the future) questions that are more geared towards the game rather than "how do I do this in Fusion", lol.
Anyway, so you're answer is no different schrodinger. XD
You said
I did take a look at that today. I cloned one of the counters, and when I changed it to animation, it changed its icon to a default looking active object. So I made the one frame into a red line for 1, and the second frame a two, thinking, lets just see what happens. But incrementing and decrementing it does nothing. It stays on frame 1 (which is the single red line for a number 1 that I made). So I'm not really understanding how to use the animation property on a counter.Quote:
or still better a counter with type=animation (see properties-settings for counter object)
and forcing animation frame/counter value to ufo-destroy-count
I'm assuming that an animation counter is a counter that using objects to represent counts in a single / multi frame (animation). If that's true, does this mean I can animate numbers 1 - 9 (lets say 2-3 frames for each number)? I'm kinda envisioning it for something like the UFO or even missile count. Kinda like the ole school Missile Command. You would have missile icons/objects on the bottom of the screen that represented your "count" of missiles. So if you had 10 missiles you would not have a 10 at the bottom of the screen, but 10 missile objects (active I guess, I dunno).
Is that what the animation for the counter does, or is that easier to do? Now that I'm thinking about it, its more classic and ole school style to do it that way. Whattya think?
