http://store.steampowered.com/app/209190/
Is there any way to do this in clickteam fusion?
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http://store.steampowered.com/app/209190/
Is there any way to do this in clickteam fusion?
Yes you can do that :)
bu... how?
Thank you Zonacas =)
...but I agree with your sad face... I think... I'll be moving on to Gamemaker after this project is done...
There is so many solutions do to this...
Try this : https://www.dropbox.com/s/ip36ucyhjt...hadow.mfa?dl=0
Here are some additional examples:
a recent shader by MuddyMole:
http://community.clickteam.com/threads/93069-Shadow-caster-Pixel-Shader
(single lightsource)
some different solutions in this thread:
http://community.clickteam.com/threads/93555-Realistic-discovering-rooms-and-vision
checkout Sumo's example at the end of page 1
and my example in the last post of the thread
(single lightsource in the examples - but possibly more)
yet another example by Muddymole, with Surface object:
http://www.sketchy.co.nf/downloads/PolygonShadows.mfa
Fusion takes a lot of the sting out of programming, but sometimes you still need to make your own functionality with events and objects yourself! There are a tonne of examples on how to achieve this effect, I'm sure you can use them to make this work in your projects :)
The lack of a lighting feature is kind of weird to me. One of the items sold in the clickteam store is Auto Tile Gen, which creates background textures made with dynamic lighting data. How would I use the dynamic lighting functionality inside Clickteam Fusion 2.5 to fully use this aspect of Auto Tile Gen tiles?