Developing both for phones and tablets?
So far with all my games I have just developed and then tested on my ipod. I have just crossed in "iphone - ipad" in the properties (I guess this is was is called "universal" in xcode?)
It was not until I got an ipad mini just recently that I really saw how bad and stretched out the games looked on the ipad. Now when I I can test on both a smaller device and on the ipad I want to make sure my next game looks good on both. My question is what do you need to think about? Is there any specific measurments you have to keep in mind? And also do I need to create two different versions, one for iphone and one for ipad and have them at different resolutions or can this be done at runtime by recognizing what platform the user is playing on and still use "iphone - ipad" in the properties?