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Stange counter issue - Timer
Hello guys.
I need to create a timer, which will display how long a player could stay alive on the level. The model is 0:00, where first number is "seconds".
I created 3 counters for each number, and made them work together, same way as in .mfa attached, made by Ron Gonzalez.
Now the interesting part.
This counter goes slowly, then real time.
http://i.imgur.com/jk7Hs7y.png
After spending few hours on web, I got the reason. It is the FPS. When I switch it to 120 fps, counter starts to work properly. But Ron said, that the timer was working fine on his PC all the time.
When I upload my game to test on Android, the timer was working slowly again, and I don't know what to do now.
Do you have an idea?
Is there any other way to create a timer with milliseconds in format 0:00?
Thank you!