Feature suggestion for Flags
(I've been hanging around this forum for a while now but I don't know if there's a better place for this kind of threads,
so - sorry if this is misplaced!)
I was thinking that a nice (and maybe easy to implement?) feature for Fusion
could be having the chance to name internal flags of active objects,
and "flag" them on/off from the frame editor
just as we do with alterable values / strings.
Thus allowing for a wide range of pre-selections for objects
without need to "code" them in the event editor.
Since I noticed I often use alterable values for this kind of jobs,
and they are a little "wasted" for these yes/no tasks
i.e. like:
"is_movable"
"collision_active"
"is_enemy"
"is_player"
or such..
And flags could be possibly a little faster too >> good practice using them instead of alt. values for boolean things
And flags may be underused now due to their awkward traceability, this could make them more useful
So I thought this could be a nice feature to implement in Fusion.
Thanks for reading :)