I making a game and i having a question, it's possible to accelerate a music in mmf2? :(
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I making a game and i having a question, it's possible to accelerate a music in mmf2? :(
What? Someone can help me? I having trouble
Hey. Unfortunately the Old Products forum is not that active. I'd like to help out, but I have no clue what you're asking about. Do you mean you want to fade it in? Or do you want to make it faster? Or something else?
Making faster.
Change frequence. Possible in Fusion. Not sure about MMF2. Check sample actions.
MMF2 have that option, i have a another question, it's possible for music don't stops when frame restarts?
Yes. Workspace Toolbar -> App properties -> Runtime options -> Sound options -> Play sounds over frames.
Don't worked
Use Jump to frame instead of Restart frame.
In the event that starts the music, use condition Is a specific sample not playing.
It works perfectly, but i used my own system, don't are smooth like that but that system what i made works.
The system are this:
Always
Global value (785) = 1:
Set global value(99) to ChannelPosition(32)
Start of frame
Global value (785) = 1:
Set position of channel 32 to Global Value(99)
file.hero exists:
set Global Value(785) to 1
X file.hero exists:
set Global Value(785) to 0
Start of frame:
Set global value(99) to 0
If what you want for an effect would be like how the music in Super Mario Bros. speeds up when you're running out of time honestly the best way for you to handle it would be to take the original music and alter it using a 3rd party device, then saving that as a new music file and swapping to that one when you want the music to speed up.
If you don't mind a pitch shift, even using the basic Windows .wav recorder can speed it up.
Im with another question, i have this game maker code and i want to run in mmf2
for (i=0; i<360; i+=10)
{
a=instance_create(x, y, Object)
a.speed=i/36
a.direction=1
};
That heart are < and don't are 60! Are 360