Object overlaps square = add 1 to counter help?
Hey Clickteam,
I'm wracking my brain on this one and need help! I'm making a mini shuffle board type game where the player throws a puck that can slide on three different squares. The closest square to the player is worth 1 point, the second square 5, and the last square is worth 10. I created an event when the puck is overlapping the first square, which is worth 1 point, I add one to the Players score counter. But this like it should, continuously adds 1 to the counter since the puck stays on the square. I want it to only add once to the counter the value of which point square the puck lands on. How can I do this? Thanks Clickers and Merry 12 days of Christmas!