@ happygreenfrog:
Ohhhh I did miss your latest update to Q.A. 3D, way cooool!
I particularly liked the dizzying part, great idea :D
@Lakera:
you got the point - no skyrim!
But as you say, imagination and artistry could led to interesting new gaming "perspectives" X)
@ jamesnansen (thank you for the idea!)
and everyone interested
we're going to have dynamic light sources:
https://www.youtube.com/watch?v=IprZR7bWlMw
this is a first draft, made with additional objects
(but I'm probably going to use a qualifier for this: "glowing" will be perfect)
we'll have to use some extra values on static sprites and physical objects for "light_radius" and "light_intensity"
with 4-5 lightsources it's dragging some 3-4 extra fps
but still needs to be properly optimized
I'd say that's bearable for the engine
will surely do for next build :)
(you may have noticed the light passing through walls - avoiding this would be way more intensive, I fear)
EDIT:
forgot to say (and show) you can also dynamically alter radius and intensity:
http://lizardking.co/P3D/P3D_torch.gif