How do you get the direction of an active object in comparison to another?
Whenever I had multiple enemies, using the "look at (player) and start moving" system caused the enemies to overlap and eventually just do the same thing until they looked like they were one sprite.
To circumvent this I am attempting to give them their own movement system. However, I do not know how to get the "direction" of their target, to make them move towards it?
Due to the nature of Fusion, I cannot store the X and Y values of the objects and square root them under a hypotenuse variable, which is what I would do in a language such as C++. This makes it very difficult.
Has anyone done something similar that they would be willing to share?