1 Attachment(s)
Shaders looks different (bug) on two different computers.
Hello! :)
So, I picked up The Human Gallery after a long break, approx. 5 months!
Back then I simply had too many problems, and I reported these to bug tracker. CT has fixed these (maintaining screen aspect ratio, shader related crash when using textures), anyways, I was excited to get back developing as everything seemed to work great! :)
I thought I'll give tech demo a go on my wife's laptop (It's quite decent one actually, GPU GTX 960m) and to my surprise I noticed that the game looks all funny, especially the intro. Also in game I noticed a few lighter, gray boxes on the screen. Well, it was obvious that shaders where causing the problems somehow!
To mention, I run executable by right clicking the executable and select to use nvidia gpu, the integrated won't quite do it! So the problem isn't that I would accidentally use the integrated graphics. I use Nvidia gpu and the game runs smoothly 60fps. :)
Attachment 18852
I'm using quite a few shaders: Screen, Color Dodge, Normal Map, Blur, Substract etc. I started deleting shaders from the intro and I noticed blur shader had the biggest impact, though there are still some graphical bugs and errors. It's obvious that something is malfunctioning.
Does anyone know what could be the cause? Is there anything shaders would need in order to work properly?
I believe I've direct X installed as I've played some games with the laptop, like Alien Isolation.
All the ideas and suggestions would be welcome!
EDIT: Fixed the GPU, was wrong before. :)
EDIT2: Did a small discovery, I ran the game with integrated graphics, and all the shaders appeared correctly! The game is slow as heck though. Anyways, I believe it might be GPU related.
Thanks,
Jesse