Changing sample sound frequency changes the frequence for all sounds.
I'm currently playing my sounds on a rotating schedule. A variable Soundholder is stored in an object, and is set to loop back to 1 when it reaches 30. Each sound that is played is assigned the channel Soundholder, and then adds 1 to that value so that a sound will never get cut off by another.
Now, I tried setting a small random frequency variation on my sounds, by this way
on Event
play sound
set sample frequencey 30,000 + (Random(15000))
this works fine, except for some reason the frequency change is happening to all other sounds as well. Any idea why this might be?