Any way to get around the Fusion number limit?
My latest Steam game Plantera have been doing really well. But one of the main complaints is that the player reaches the limit of the game rather fast. The game is in the "idle" "clicker" genre, a genre that is all about growing exponentially in huge numbers, and the games in this genre, dealing with exponentials often go up in truly ridiculously high numbers. However when I developed the game I very quickly ran into the Fusion number limit (2147483647) and I had to cap my numbers at around 199 Million to not run into bugs. A number that is very very low in this genre, this made my game rather "short" since it does not take to long to reach this roof.
Now is there any way to go around this number limit? I would like to add more updates to the game, but to do that I would need to add new items that would have higher costs etc, and that would require to be able to handle higher numbers. Why is this number limit even in the engine I wonder?
Just to give a pointer on what numbers are frequent in these games, here is the table for probably the most popular idle,clicker game, Clicker Heroes and its number table:
1K = 1,000 = One Thousand
1M = 1,000K = One Million
1B = 1,000M = One Billion
1T = 1,000B = One Trillion
1q = 1,000T = One Quadrillion
1Q = 1,000q = One Quintillion
1s = 1,000Q = One Sextillion
1S = 1,000s = One Septillion
1O = 1,000S = One Octillion
1N = 1,000O = One Nonillion
1d = 1,000N = One Decillion
1U = 1,000d = One Undecillion
1D = 1,000U = One Duodecillion
1! = 1,000D = One Tredecillion
1@ = 1,000! = One Quattuordecillion
1# = 1,000@ = One Quindecillion
1$ = 1,000# = One Sexdecillion
1% = 1,000$ = One Septendecillion
1^ = 1,000% = One Octodecillion
1& = 1,000^ = One Novemdecillion
1* = 1,000& = One Vigintillion
A lot > 1,000* < A lot