Yes, I need the Group.Breakable positions to be saved. These are the blocks that the user can place. The event is a Create object event earlier in the code. The other Groups save fine.Quote:
Sorry just to clarify:
you need to save "breakable" group positions - but your ini doesn't save them?
While it correctly saves other groups (foreground, physical etc.)?
Sorry, I should have made this more clear. I was using two .inis when I was trying to figure out the Delete World function, but I have fixed that issue with the File object, and am now using only one .ini.Quote:
Hard to say without having a look at the code - can't see anything odd in the events you pasted
this may have to do with something else possibly..?
Sure you're not mismatching .inis since you said you're using more than one
(in the file saving / file loading action...?)
or are you using a single ini with more than one "files"
(you change the file name or set multiple ini objects?)
