I want my game to run at a small resolution, but have all of the sprites and the window scaled up when it's played.
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I want my game to run at a small resolution, but have all of the sprites and the window scaled up when it's played.
Maybe these instructions will help?
1. In application properties, choose the "Window" tab.
2. Scroll down and check the "Resize display to fill window size" box.
3. Drop a Window Control object in your game frame.
4. Create an event to resize X and Y dimensions.
or... you could perform steps 1 and 2 and also tick the "Maximized on boot-up" box for fullscreen.
or... you could use the Ultimate Fullscreen widget/object:
http://community.clickteam.com/threads/65280-Ultimate-Fullscreen