Problem with paste into background in direct 3d
Hi i posted this problem some months ago, at that time i was under the impression this was only an issue with android/ouya builds, however today I've discovered that changing the display mode on a project from standard to direct3d 8 or 9 also causes the problem. Whats happening is after a certain number of objects have pasted into the background, it stops working.
I would greatly appreciate if someone could help me solve this problem.
Question: has this been fixed in newer builds of Fusion?
I'm currently using 2.5 build R283.5
One other thing I've been running into speed issues with ouya based games, they seem slower than even on a phone. Does anyone know what might be causing this and how it can be solved?