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Avoid overlap between ball and platform
I am building a game where the user controls a rotating pad. The idea is that the user must keep the ball balanced with that pad, as you can see in the picture below.
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However, if I rotate the pad fast enough, the pad will overlap the ball (whose movement type is set to static), and if the speed is just right I can actually get the ball to pass through the pad. How can I avoid this? I want the ball to always be above the pad, but I can't get it done. I have tried many types of movements, but they always have the same flaw.
Thanks!