We just need to be able to reproduce the crash.
What else do you have using some physics movements?
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We just need to be able to reproduce the crash.
What else do you have using some physics movements?
I have no Physics Object sutff. Only the default "Bouncing Ball" Enemies that wander around the map and are set to Bounce when they collide with walls. I'm trying to recreate the problem on a blank app, but so far the Blank App is able to successfully export several Bouncing Ball Objects, whereas the game I'm won't.
I think I fixed it. Apparently, the 1 Physics Object I had was causing it. I didn't delete it because I set its Create at Start option off and so I didn't think it'd cause a problem since when testing it on the PC, it didn't cause problems. Sorry for troubling You. I wouldn't have posted this if I had known that object was the problem; it's just that the Error Log made no mention of any Physics Objects. (unless a Physic Object IS a Box2d Object, in which case I didn't know) You did however bring up the possibility of a Physics Object interfering. Thank-You and again sorry.
Its always good info so thanks for letting me know.
Edit and yes for others who might find this thread -- Physics in Fusion 2.5 is powered by the Box2D library.