And this one is not easy/quick to fix safely so it won't be for the build 286 (in theory).
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And this one is not easy/quick to fix safely so it won't be for the build 286 (in theory).
& there again we have the famous "in theory" XDXDXD
keep up the great work guys :)
About it not being an easy/quick fix. It is working in all other runtimes, Windows, Android, Flash etc. It is just on iOS this is happening, so is it not just some code error or something that needs to be adjusted in iOS to match the other runtimes?
>> It is just on iOS this is happening, so is it not just some code error or something that needs to be adjusted in iOS to match the other runtimes?
Unfortunately no.
It should be fixed now, fingers crossed.
Thanks Yves! I *might* finally also have found a workaround. Testing it now so not totally sure yet though so fingers crossed here also.
Unfortunately it seems my workaround does not work without creating new problems :/ Would be really happy to try out this fix!
I've sent you a PM.