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Major iOS bug with parallax
I found a really major bug in iOS. When dealing with parallax when an object is created on a layer with a different parallax value and then moved to another layer it totally mess it up. I was very suprised to find this bug since iOS usually is very stable and bugfree for me and this is not happening in any of the other runtimes (have tested windows, android and flash). This is such an obvious bug that it is hard for me to see that it could have been present from the beginning and not squashed yet. Maybe it got introduced in later builds? I have tested both the previous Fusion build and now also have the latest build (285.8) with this bug still present.
I have made an isolated example of the bug where if you click an object is created by another object that is on a layer with a parallax value of 0.9 and then moved to another layer with a normal value of 1.0. I have recorded a video of this where you can see the same app running both on my regular Fusion runtime and then on the iOS device. On the iOS device the object is totally out of place: https://dl.dropboxusercontent.com/u/...-06_174424.wmv
Have also created a bugbox ticket for this, but I really need this to be fixed as soon as possible, I am at the end of porting my game to mobile and I have a publisher waiting for the game to be ready, this obviously makes my development be at a total standstill now until this is resolved :/
Since it is working as it should on all other platforms it should not be to hard to find the code error for the iOS runtime I hope?
Bugbox ticket: http://bugbox.clickteam.com/issues/3590