I am working on an IOS app. I have three buttons on the screen. direction changes, and a jump button. Direction change is easy. How do I connect it to where when the user clicks on the button, the player (in game) jumps?
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I am working on an IOS app. I have three buttons on the screen. direction changes, and a jump button. Direction change is easy. How do I connect it to where when the user clicks on the button, the player (in game) jumps?
You mean for a platform game?
I don't know, but I want to know because I have a platform game and I want to port it to iOS :)
I thought I almost had it!!! I thought I could use the default joystick! I was hoping that in IOS there was a feature to make the joystick enable the jump... Sadly... every time you set the game type to IOS project, it disables the Joystick controls in run time options
Have you tried using the Touch Joystick?
I've heard of something called a Fire button - maybe you could configure that to trigger the jump?
I tried that. When you set the MFF file type to IOS, it disables the joystick controls
The only way I know is to use the Platform Movement Object, which has an action for Jump. This is how I did it for my Peter Rabbit Endless Runner game on iOS (and Android)
http://purplewaxgames.com/peterrabbit.html
Good luck!
What Fusion version and built are you using speedyflip ?
Clickteam Fusion Dev 2.5
When I went to the run time options to configure the joystick settings, it would not allow me to change anything.