Best way to make a space game?
Hey,
I've been thinking lately of making a space shooter/exploration game. I've been trying to figure out how to make it in the most efficent way. I guess the easiest would be to make a really large frame but that would be really annoying in the frame editor and i dont think it's the best way.
I'm thinking there has to be somehow to get the world to move around you instead of the player (like an endless runner). E.g. it's easy to make stars or rocks come in from the frame edges, randomizing positions etc but im having a hard time figureing out how to make things move in set positions so you get some what of a reference for movements (e.g. a spacestation should be in the same place).
So, anyone have any ideas they want to share?