My score countdown isn't counting down
So back in February, I made this thread. I kind of lost track of it after my work schedule at the time changed. So rather than bump that one, I decided to ask again, because unfortunately I'm still running into the same issue.
As I stated in that thread, I want to include a end of level score calculator, a la Sonic the Hedgehog and Super Mario Brothers.
The problem that I run into is that 1.) the final score seems to cut the entire score in half and 2.) there is no countdown/tally process. The total just appears at the end of the screen...and it's incorrect to boot. For instance, if I end the level with a score of 100, what shows up on the "Final Score" counter, is a lower score like 50 or 40. Why is it not recording the actual score I earned during gamplay? Also that's all it does. It just displays the reduced score, with no countdown or anything. I'm trying to understand exactly what I'm doing wrong.
What I did was: I set the game's score, timer and 'enemy counter' each to their own individual Global Values. In the Event Editor I have the the End Of Level activities grouped into their event group. Once the Enemy Count reaches or ends up greater than a certain number (in this case "20" for testing purposes), I have it set to activate that Event Group, as well as deactivating other objects within the game as well as stopping the timer. I've set it to subtract 1 from the Score's GV (simply titled "Player_Score) and the add 1 to the "Final Score Counter" every 00"-01. And this is where I get stuck.
I can't get the countdown/calculating process to begin. I feel like there is a very obvious step that I'm missing, but it's just not clicking.
My apologies for asking the same thing once again.........any suggestions? X)