I have noticed when I open my game in xcode to build "Deployment target" is set to 6.1. It is possible to go down to 6.0 though. Would not going down to 6.0 include more devices or should I leave it at 6.1 or is there no differance?
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I have noticed when I open my game in xcode to build "Deployment target" is set to 6.1. It is possible to go down to 6.0 though. Would not going down to 6.0 include more devices or should I leave it at 6.1 or is there no differance?
according to apple there are no very much 6.0 devices
another person have this interesting page, don't know if is 100% correct
https://david-smith.org/iosversionstats/
Seem to be 1.3% using 6.0 then. But if you build 6.1 these people can't use the app? I mean 1.3% is extremely small, but why not include them also? Or is there any downside to targeting 6.0 instead of 6.1?
And is it in fact so that if you target 6.1 will people with 6.0 devices not be able to use it?
well see that if you use xcode 8 you have not simulator from 6.0 or 6.1 or 7.0
is not simple to use backward compatibility in ios and xcode, in android even if deprecated you can still used it, here you need to test.
so if you want to build for 6.0 and 6.1 you must have a way of testing, keeping and old device, etc.